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Projects
Personal project rigs for real-time systems. The first creature project was all original to test the mGear and ueGear game engine workflow. For the next project, I created a rig for a creature based on Ursula. In the next project, I modeled and rigged a creature inspired by Momo from Avatar the Last Airbender. Next is a Clash Royale inspired prop rig. I also showcase simulations, scripting, and tools.
Wanderlust Studios, FIEA
Roles: Rigging Artist, Technical Artist
University of Central Florida
Roles: Rigging Lead, Environment Lead
FIEA
Role: Technical Artist



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