Projects
Personal project rigs for real-time systems. First project was for a short cinematic collaboration project with three other talented technical artists. The second project was all original to test the mGear and ueGear game engine workflow. For the next project, I created a rig for a creature based on Ursula. In the next project, I modeled and rigged a creature inspired by Momo from Avatar the Last Airbender. Next is a Clash Royale inspired prop model and rig. I also showcase simulations, scripting, and tools.
Wanderlust Studios, FIEA
Roles: Rigging Artist, Technical Artist
Personal & Animator Use
Language: Python
University of Central Florida
Roles: Rigging & Environment Lead
Florida Interactive Entertainment Academy
Roles: Project Lead, Technical Artist
Florida Interactive Entertainment Acadmey
Role: Technical Artist















